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XIII: The Justicars

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XIII: The Justicars Empty XIII: The Justicars

Post by Uriel Mon Aug 17, 2015 7:31 pm

Okay, I'll throw stuff related to the 13th here for review, critique and discussion.

The legions page is here:http://1d4chan.org/wiki/Children_of_Astarot

Have been adding little details and plans to the 13th's rewrite for a little while now, and it's gotten rather cluttered and confused. So I'm going through things to finish them up, tie up loose ends, and cut stuff.

The Spy Games
Spy Games stuff is still in. As before (since the rewrite) marines aren't sitting around in shady café's and dark alleys in trench coats.
So its not buried in the text below - I propose/state the 13th have the most legion serfs of any legion.

How the Spy Games work:

CIO/ICO/GO2/PO2 officer ranks
These will be getting cut, as it seems to confuse things and there are other roles doing similar or the same things. Also with move to Counter Insurgency tactics, and newly finalized IntCom, several ranks are redundant.

Group 13
Staying. Is now a known elite entity with a wide base of skills and missions (general special forces and elite infantry stuff into one formation). Rest of Imperium knows of them, as does legion, but little news or facts beyond that they exist escape as they are very secretive.

Kokolny
Thinking I might cut these too as they stand. Or at the very least cut them down drastically and add them to the Legion Serfs/networks. But leaning toward the former; It seems like the 'networks' themselves cover the jobs the Kokolny were meant for, and they don't do anything the Legion Serfs couldn't, or that couldn't be done by an IA/auxiliary formation.
I don't think people even care, but input is welcome.

Theme of Justice
Lumey suggested it a long time ago, and at the time it didn't stick with me, and he seemed disappointed that no-one took that angle. I've thought it over, and in context of the other changes I'm finalizing here, it's grown on me (With some input/advice from a friend).
Furthermore, I noticed the Iron Rangers and the 13th's Sacred Bands are both drawing from the ex-convict/criminal stock.
I distanced that a little by making the 13th recruit from everywhere, from all kinds. But I now think that may not be enough.

So taking that into account, I've drawn up some proposals for this.
Spoiler:

Strategy and Tactics
This section is going to be cut down, as per Lumeys last observation that I'm over-explaining each part (paraphrased).
The core concepts remain.

Concept is still unrestricted warfare (ie traditional war, as well as economic, psychological, political etc) and prevalence of deception.

Background for the legion is still Counter Insurgency, with expertise in Urban/close range/closely-confined engagements (not limited to melée).

This develops into the unrestricted warfare doctrine with heavy doses of deception with the arrival of Uriel.


Legion Culture
Cutting it down to pranks and jokes, free-talking 'Chinese-parliament' interactions, and group loyalty.
No drinking, carousing, thieving, conspiracy theory groups (order of masons etc), or whatever else I think I expanded into over time.
They will drink and party, but not to extremes like Space Yiffs, and I'll limit it to stories/writefagging.
They will get on with pretty much everyone, to some degree, not necessarily 'bestest buddies', but they'll at least have good working relationships with legions, and get on very well with pretty much all IA and other Imperial institutions.
The odd exception to that will exist (currently its the CT, whose fate is now unclear).

Geneseed
Thinking that this should be rather generic. Merrill has the smaller marines angle, and as I have mentioned before, geneseed stuff isn't that interesting to me, as its all star-trek pseudo-science mumbo-jumbo. That said, it does need writing up, so either they guard access to their geneseed fiercely and little is known on the matter, or its not particularly unique or unusual. Input/suggestions on this is very welcome.
Uriel
Uriel
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Join date : 2015-06-10

http://1d4chan.org/wiki/The_/tg/_Heresy

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