The Beatcallers (Name WIP)
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The Beatcallers (Name WIP)
Alright, y'all, here's the skinny; after much deliberation on my part, I've decided to take part in this little project of yours. Add in a little of my own spice, yah feel me?
So, the big DJ himself, EZ TZ, leads his pimps and playahs across Realspace, flyin' their fleet with a Warp-spawned beat. Their flagship, The Hooded Devotion, features an oversized comms array used to hack into local frequencies, overpowering military communique and sowing discord.
TZ has been blessed by The Dopest of DJs and the Changer of Ways; TZ's beats aren't just noise, but energies redirected from localized Warp tunnels.
Every soundwave, every riff, every background bounce; all of these come directly from the Warp, often directly affecting those uninitiated who are subjected to it. Psykers have a chance to die from psychic feedback, normal humans may suffer from intense migraines, and Marines may have their focus negatively affected.
On the basest organizational level, the Grips are the rank and file of the band; expendable cultists devoted to TZ, their primary objective is protecting the Projectors. The Projectors (Jecks) are higher ranked members of the band; clad in Power armor, their primary armaments are the large vox-casters they mount upon their backs in a manner similar to Cyclone Missile Launchers. These casters are used to spread the broadcast of The DJ himself, who never leaves the Devotion. Descanters (Desks), usually seen garbed in Terminator Armor, act as his eyes and ears during combat.
Blessed with the glorious purpose of keeping Realspace from going too stale, the band's only goal is to spread dissension, revolution, and change wherever they may wander. As long as they continue to stir up change, their benefactor will continue to supply their quest across the stars to study the various music forms of the cosmos and turn them to the benefit of Chaos.
Lookin' For the Perfect Beat
Alright, daemons and daemonettes; critique is welcome.
TZ out, baby ~
So, the big DJ himself, EZ TZ, leads his pimps and playahs across Realspace, flyin' their fleet with a Warp-spawned beat. Their flagship, The Hooded Devotion, features an oversized comms array used to hack into local frequencies, overpowering military communique and sowing discord.
TZ has been blessed by The Dopest of DJs and the Changer of Ways; TZ's beats aren't just noise, but energies redirected from localized Warp tunnels.
Every soundwave, every riff, every background bounce; all of these come directly from the Warp, often directly affecting those uninitiated who are subjected to it. Psykers have a chance to die from psychic feedback, normal humans may suffer from intense migraines, and Marines may have their focus negatively affected.
On the basest organizational level, the Grips are the rank and file of the band; expendable cultists devoted to TZ, their primary objective is protecting the Projectors. The Projectors (Jecks) are higher ranked members of the band; clad in Power armor, their primary armaments are the large vox-casters they mount upon their backs in a manner similar to Cyclone Missile Launchers. These casters are used to spread the broadcast of The DJ himself, who never leaves the Devotion. Descanters (Desks), usually seen garbed in Terminator Armor, act as his eyes and ears during combat.
Blessed with the glorious purpose of keeping Realspace from going too stale, the band's only goal is to spread dissension, revolution, and change wherever they may wander. As long as they continue to stir up change, their benefactor will continue to supply their quest across the stars to study the various music forms of the cosmos and turn them to the benefit of Chaos.
Alright, daemons and daemonettes; critique is welcome.
TZ out, baby ~
DJ TZ- Posts : 6
Join date : 2015-07-16
Re: The Beatcallers (Name WIP)
Merrill approves this message.
Not sure if the Cyclone thing would necessarily work for the rank-and-file, but having sound-based "normal" guns would stomp a bit too closely to the classic Noise Marine territory.
Perhaps you could keep them, but be dispersed into squads as heavy and assault weapons?
Also, not direct weapons like they were in previous ideas, but more used to sow confusion, fear, and other weakened mental states?
In game turns, suffering wounds doesn't kill anything, but pins them, reduces Ld, and/or prevents them from using defensive measures against assault?
Also, no love for roadies?
Not sure if the Cyclone thing would necessarily work for the rank-and-file, but having sound-based "normal" guns would stomp a bit too closely to the classic Noise Marine territory.
Perhaps you could keep them, but be dispersed into squads as heavy and assault weapons?
Also, not direct weapons like they were in previous ideas, but more used to sow confusion, fear, and other weakened mental states?
In game turns, suffering wounds doesn't kill anything, but pins them, reduces Ld, and/or prevents them from using defensive measures against assault?
Also, no love for roadies?
Rogerius Merrill- Posts : 73
Join date : 2015-06-15
Re: The Beatcallers (Name WIP)
Perhaps I wasn't quite clear, but for The Callers, a normal Marine is considered rarer; being a relatively small Warband, they can't afford normal Squads.
Every Marine is a special part of the band; think of each Marine as a Sergeant in a squad, with the cultists as the squad members.
And yes; the beats from The Warp don't physically cause damage, but have about a 1/100 chance to spontaneously cause mutations; otherwise, they just screw with the senses.
In game terms, I was thinkin' it'd reduce T, maybe I and A for a turn after an unsaved wound. A table to roll on whenever a wound isn't saved against the weapons; X-X does this, X-XX does that. Yah get the gist.
As for roadies, yah gotta remember that this is just the foundation, here; TZ's got plenty more in mind for his band.
Unfortunately, no groupies; that's not our benefactor's bag.
We always need more Grips, though....
Every Marine is a special part of the band; think of each Marine as a Sergeant in a squad, with the cultists as the squad members.
And yes; the beats from The Warp don't physically cause damage, but have about a 1/100 chance to spontaneously cause mutations; otherwise, they just screw with the senses.
In game terms, I was thinkin' it'd reduce T, maybe I and A for a turn after an unsaved wound. A table to roll on whenever a wound isn't saved against the weapons; X-X does this, X-XX does that. Yah get the gist.
As for roadies, yah gotta remember that this is just the foundation, here; TZ's got plenty more in mind for his band.
Unfortunately, no groupies; that's not our benefactor's bag.
We always need more Grips, though....
DJ TZ- Posts : 6
Join date : 2015-07-16
Re: The Beatcallers (Name WIP)
I like it. Have a similar thing for the 13th, that is so far undeveloped as focusing on the earlier years.
It's a PsyOps formation thats purpose is to mess with the enemy, get them jumpy, or overconfident etc using music and other things like lightshows out of nowhere and unexplained mazes in buildings.
Once I get to that part, maybe we can collaborate on something using the 2?
Until then, I second Merrill's comment on Roadies, and I love that this brings some of the humour back to 40k without being 'lolsorandum'.
I look forward to seeing what you write up!
It's a PsyOps formation thats purpose is to mess with the enemy, get them jumpy, or overconfident etc using music and other things like lightshows out of nowhere and unexplained mazes in buildings.
Once I get to that part, maybe we can collaborate on something using the 2?
Until then, I second Merrill's comment on Roadies, and I love that this brings some of the humour back to 40k without being 'lolsorandum'.
I look forward to seeing what you write up!
Re: The Beatcallers (Name WIP)
Idea, take it or leave it.
Roadies are supply and logistics.
They're the armorers and DMech devoted to the beat.
The pilots and vehicle operators rocking to the music.
The guys you need to keep the music fresh and the beats flowing.
Groupies can still be around, too.
They're recruitment. The DJ's loyal fans, tasked with spreading the beat to the worthy, finding those who can handle the music and getting them hooked before the band arrives.
Roadies are supply and logistics.
They're the armorers and DMech devoted to the beat.
The pilots and vehicle operators rocking to the music.
The guys you need to keep the music fresh and the beats flowing.
Groupies can still be around, too.
They're recruitment. The DJ's loyal fans, tasked with spreading the beat to the worthy, finding those who can handle the music and getting them hooked before the band arrives.
Rogerius Merrill- Posts : 73
Join date : 2015-06-15
Re: The Beatcallers (Name WIP)
Loving this idea so far, TZ. I don't have any suggestions yet myself, but I'm eager to see what you do with these guys.
TwistofCain- Posts : 42
Join date : 2015-06-12
Location : Phoenix
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